Version 1.2.0: Reworking Early Levels


Play Epic Skeeball here: https://maxnoscope101.itch.io/epic-skeeball

Hello again!  I've been gathering feedback from people who played my game, and one of the main critiques is that the early levels are too difficult.  Some players needed dozens of attempts to beat what were supposed to be easy tutorial levels.  In response to this, I reworked some of these early levels to make the learning curve less insane and demoralizing.

  • L1
    • Made all holes bigger
  • L2
    • Made all holes bigger
    • Fixed a bug where the ball sometimes gets stuck on the 10 pt hole
  • L3
    • Min Score from 80 to 50
    • Secret Score from 200 to 150
  • L4
    • Changed the 100 pt hole to a 50 pt hole and made it much bigger
      • Not a guaranteed win if you hit it, but much easier to get value with a multiball
    • Made the 30 pt hole bigger
    • Min Score from 90 to 80
    • Secret Score from 250 to 200
  • L5
    • Made 10, 20, and 30 pt holes bigger
    • Moved Tri Power from the 50 to the left 30 pt hole
    • Min Score from 100 to 90
    • Secret Score from 350 to 250
  • L6
    • Changed the Gold Power to a Lob Power
    • Moved the Lob Power to make it easier to hit
    • Moved the entire level farther away from the ramp
      • Allows players to pull back more.  More fun
    • Slowed down the speed of the bad holes
    • Repositioned holes to allow for larger holes
    • Increased the size of all holes
    • Made 10 pt hole a 20 pt hole
    • Added a 10 pt hole at the bottom
      • Gives the player a chance to get points if they miss other holes
    • Increased ball count from 3 to 4
    • Secret Score from 150 to 120
  • L8
    • Removed 10 pt funnel
      • useless
    • Made 20 pt funnel bigger
    • Moved Tri Power from 50 pt hole to 10 pt
    • Moved Lob Power from 30 pt hole to end of ramp
    • Secret Score from 700 to 600
  • L10
    • Rearranged holes to make them easier to hit and to make the 100 pt hole easier to see
    • Increases size of holes
    • Min Score from 70 to 80
      • New hole positions made the level a bit too easy
  • L11
    • Min Score from 150 to 100
    • Secret Score from 240 to 200

These levels should be easy to complete while also teaching the player mechanics and strategies that are necessary to beat the harder levels later on.  Any thoughts on these changes, or if you think other levels should be tweaked in this way, are highly appreciated!

(Perhaps you'll see the previous, harder versions of these levels down the road in some way... or not, idk)

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