GrappleGun v0.5.0: Reworking mechanics


The way the player moved when attached to the green blocks feels clunky and tries to do too many things at once, so I split it up into two separate surfaces that do different things.  I also squashed some bugs and improved the visuals a tad

Mechanics

  • Created "reels" and "birds"
    • Reels (blue blocks) are attached to walls and quickly pull the player towards them when grappled.  The player sticks to them when they reach them, and can jump off whenever they want
    • Birds (green floating blocks) quickly pull the player towards them when grappled.  The player destroys them and flies in the direction they are looking when they reach the bird.
      • Eventually these will look like birds, trust me

Visuals

  • Camera FOV warps a bit when dashing and using birds and reels
  • Added muzzle flash when firing the Grapple and the Gun

Bug Fixes

  • Checkpoints now properly reset when quitting to menu
  • The player does not spin around forever if they pause while moving the mouse
  • Player now faces the right direction when spawning at a checkpoint
  • Fixed an issue where holding the grapple button while respawning caused the grapple to start far away from the player.

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