GrappleGun v0.5.0: Reworking mechanics
GrappleGun » Devlog
The way the player moved when attached to the green blocks feels clunky and tries to do too many things at once, so I split it up into two separate surfaces that do different things. I also squashed some bugs and improved the visuals a tad
Mechanics
- Created "reels" and "birds"
- Reels (blue blocks) are attached to walls and quickly pull the player towards them when grappled. The player sticks to them when they reach them, and can jump off whenever they want
- Birds (green floating blocks) quickly pull the player towards them when grappled. The player destroys them and flies in the direction they are looking when they reach the bird.
- Eventually these will look like birds, trust me
Visuals
- Camera FOV warps a bit when dashing and using birds and reels
- Added muzzle flash when firing the Grapple and the Gun
Bug Fixes
- Checkpoints now properly reset when quitting to menu
- The player does not spin around forever if they pause while moving the mouse
- Player now faces the right direction when spawning at a checkpoint
- Fixed an issue where holding the grapple button while respawning caused the grapple to start far away from the player.
GrappleGun
Quick demo of my grapple hook (harpoon, technically) 3D platformer
| Status | Prototype |
| Author | MaxNoscope101 |
| Genre | Platformer |
| Tags | 3D, First-Person, Movement Shooter, Short, Singleplayer |
| Languages | English |
More posts
- GrappleGun v0.6.0: Sounds and "Animations"12 days ago
- GrappleGun v0.4.2: Bug fixes (I hope)27 days ago
- GrappleGun v0.4.1: Changes from Playtest30 days ago
- GrappleGun v0.4.0: Added the Gun31 days ago
- GrappleGun v 0.3.046 days ago
- GrappleGun v0.2.149 days ago
- GrappleGun v0.2.049 days ago
- GrappleGun Tech Demo Out Now!56 days ago
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